Latest Code
Notes
FEATURE – Added a 10% playfield multiplier per completed segment of Factory Mayhem.
FEATURE – Introduced the Baseball Bugs mode. Designed to capture the feel of a classic pitch-and-bat game, this mode features various lit shots for singles, doubles, triples, and outs. To keep things intuitive, orange shots are positive, while blue shots result in outs.
FEATURE – Introduced the Rabbit Punch mode. Unlike most modes, this must be unlocked by completing combos and collecting the jab, hook, and uppercut jackpots. The mode begins with an add-a-ball and features a boxing match against The Punisher. All major shots deal damage, with combos boosting scoring. The final knockout blow will be lit at the right ramp.
Previous Versions
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FEATURE – Duck Amuck (Wizard Mode): Start six episodes to light this multiple phase Wizard Mode. Stay focused as the rules are constantly changing.
v2024.10.03
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New – The new episode Satan’s Waitin’ has been added to the game.
New – The new multiball Rocket Skates has been added to the game. By default it will be the second of the ‘rocket’ multiballs started at the hook locks.
New – New callouts added to the end of Giant Rocket.
Menu – Menu option added to adjust the difficulty of starting Taz Mania.
Menu – Menu option added to adjust the dimmer LED strips.
Bug Fixes – Various bug fixes and under the hood enhancements.
v2024.08.15
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Music – Theme song #1 added to the start of each game.
Music – Theme song #2 added to the Encore Bonus.
Gameplay – Additional on screen assets when the playfield multiplier is first activated and a “stamp” by the score while it remains active.
Gameplay – Playfield multipliers that have been qualified, but not activated are not lost between balls.
Gameplay – Small points added to a missed skillshot. This will initiate the ball save timer, which starts when the first points are scored.
Menu Setting – Carrot Targets required for Hare Restore added to Game Feature Settings.
Menu Setting – Post lock adjustments added to Game Feature Settings. Can aid in clearing multiple balls even at lower pitch settings.
Menu Setting – Option to turn on an automatic Warden Reconnection added to Standard Settings.
Menu Setting – Diagnostic screen added to Standard Settings. Can also be toggled by holding the left flipper and pressing the menu down button.
Bug Fix – Balls locked while tilting on Ball 3 will instantly eject.
Bug Fix – Debounce and Hold Time adjusted on VUK switches to help prevent them being triggered by the coil firing.
v2024.07.11
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Film Mode: Bully For Bugs
Film Mode: Rabbit of Seville
Factory Mayhem: Progress screen added when completing Alien Tech, Anvils, Crates, Extendo Punch, and Rockets.
New topper lightshows.
New speaker lightshows.
Warden automatic reconnection added.
Third flipper button added to servo test navigation.
Bug – Instant Holes was not awarding correctly.
Bug – Iron Bird Seed icon was missing upon collection.
Bug – Taz grinder would continue moving when exiting the test menu.
Bug – Music wasn’t restarting properly if the Encore Bonus was collected during the fade out period.
v2024.05.24
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Encore feature added at the Acme Vault at the conclusion of each episode.
Super Genius award added to the right under flipper shot.
New intro screen for Area 51 ¾.
New display for Area 51 ¾ based on Marvin’s screen in Hareway to the Stars.
Spinner rotates qualified Area 51 ¾ modes.
Flipper hold optimized for reduced noise.
Trough eject hold optimized for reduced heat.
New sound effects added.
Speaker lights update.
Removed the Calibrate Launch potential coil hold when exiting menu.
Dynamite spelling error corrected.
Vault Access Card disabled when the next episode has been qualified.
TNT value videos no longer queue.
Rear VUK added to ball search.
Fixed a bug allowing for extra characters to auto generated during high score entry.
Taz will enter “busted state” if the home switch is not activated. Taz will resume normal operation when the home switch is reactivated.
Option to disable scoop feeder added to the menu.
Shaker percentage setting added to the menu.
Improved scoop feeder testing in the menu.
Switches do not activate coils in the test menu.
Coil test menu uses settings from the coil settings menu.
v2024.04.19
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Film Mode: Scaredy Cat
New inlane sound effects added.
Menu options for qualifying Rocket Multiball
Marvin ship added to ball search
Reduced debounce for coin slot switches
BUG – Fixed a bug caused by rapid loading the Marvin ship
BUG – Fixed a bug where Acme Items were not activated for Rabbit Transit.
BUG – Fixed a bug that could occur when draining ball during the end of an episode
BUG – Ignore acme crate switch during episode start
v2024.04.08
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New Acme Item collection animation, lightshow, and SFX.
New shaker effects added.
New callouts added.
Removed the ability to collect Acme Items during Multiballs.
Rabbit Fire mode was reworked.
Hyde And Go Tweet hurry-up lights at more shots after the value drops to it’s minimum amount.
Marvin inserts now do not light when modes are locked out.
Reduced repetitive callouts.Bonus scoring multiplier capped at 350mph (10x)
TNT ball save menu option added.
Changes to how the ball lock is being registered.
Ball eject now holds up for a short time to prevent jams.
Bug Fix – Hitting start multiple times during end of game ball search was causing issues.
Bug Fix – Marvin modes can be played the same ball.
Bug Fix – Roadrunner Jackpot collection was not being collected in some situations.
Bug Fix – “Super Jackpot Lit” callouts were not playing.
Bug Fix – Bonus scoring bug fixed.
Bug Fix – Extra ball collection bug fixed.
Bug Fix – Player 2 and Player 3 callouts were occasionally wrong.
Notes
Taz Mania (Sub-Wizard)
Film Mode: Long Haired Hare
Menu Options To Select Film Modes
Menu Options For Mode Qualification
Rabbit Fire Ending Improvements
New Lightshows
Vault Eject Power Range Expanded
Bug: TNT Add-A-Ball / Anvil Multiball Stacking Issues
Bug: Attract Mode Back VUK Repeat Firing Fixed
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